BVA626 Blog Twenty: Time from Home

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Break Update
Over the break my laptop had a small breakdown and due to my connection to the virtual desktop I was unable to do much work within the Maya program
What I decided to prioritize was working on my blogs for all my classes and do some research on cutscenes from some of my favorite games including the Witcher 3: Wild Hunt, far Cry Primal and had a look at the starting of the new Sun Wukong Game.




Although my Laptop was snot working up to the standard that I needed, I attempted to do a base head to then shape and design the helmet. Although the helmet didn't end up going to plan I at least got some more experience doing some modeling over the holidays, and I must say dam that looks snazzy.



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